Rdr2 silent sniper rifle12/4/2023 When alerted, the enemy will try to flank you and use coordinated attacks.However, the enemy is still looking for you and may have left you a surprise even after the “all clear”. The time to recover from an alert is still a ridiculously short time, but that time compression is necessary for the game mechanics.After being alerted and for some time afterwards, the AI will vary the patterns of the NPCs significantly.It will be close but can have just enough variation to make laying traps and ambushes a little more challenging. Even when not alerted to your presence, the patrolling snotzies do not always take the exact same pattern.I think SE5 has improved the AI since SE4. The developers are using a mathematical formula to simulate actions and responses of the computer controlled “characters”. AI - Programming AI in a game is difficult.If you pop up to see them/aim at them, they can see you. This also applies when hiding behind objects – they can’t see you and you can’t see them in first person view. Pro tip: using your binoculars in tall grass increases the chances of the enemy seeing you, which makes sense. Hiding in tall grass also impairs your ability to see around you using any type of optic or weapon.It may take them a few seconds to lock on to you, but gone are the days of moving freely in concealment. If you are moving in the tall grass, enemies will spot you.It may work, but it won’t be as silent as a normal melee attack from behind. So don’t try to wait until they get into melee distance and then do your melee attack. If you are motionless in the tall grass, enemies won’t see you until they get to about 2x melee distance (~2 meters).Instead of the bushes of SE4, SE5 has tall grass in which to hide in. Stealth is now more like lower visibility than actual invisibility.This has been fixed in SE5 and for the better. There were instances where I had snotzies literally bump in to my character while hiding. For example in SE4, when hiding in the bushes, the player was pretty much invisible. It is sometimes too easy to give the player almost magical stealth abilities. Sneaking and hiding are an integral part of any sniper game. The attention to detail to achieve this lived in/fought in appearance was impressive. What was especially impressive was the way that the developers aged and dirtied up the scenes. I did not notice an over reuse of skins/tiles. Resolution in far distance, which is important in sniper games, is implemented well. The good – aspects of the game where I think the developers have done a good job and improved the game since SE3/4 In that light here are my opinions of SE5 – The good, the bad, and the ugly. SE5 is as realistic a sniper game as SH4 is a realistic submarine game – Realistic in some ways, not realistic in others. A lot of the online critiques of this game seem focused on realism. It is not a perfect game and there are still a few bugs but I have not found them to be especially bothersome. Lots of killing of snotzies (hate those guys) in different and fun ways. I think it is worth the money, but if you can get it on sale, even better. It is all about hiding, tracking and attacking in a disciplined manner.īluf: SE5 is a fun sniper game to play. A submarine is, after all, just a super soggy sniper. I like sniper games and I like submarine games.
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